Paper Prototyping, a set on Flickr.
Via Flickr:
A friend and former student is trying to design a video game, but keeps getting bogged down in the problem of vision vs. details vs. programming the game. How does one design a program, while also keeping playability in mind?
I suggested that he make a Paper Prototype. I’d signed up for a workshop on Paper Prototyping based on the recommendation of another friend, which is in Boston next week. So I hadn’t taken the workshop yet.
All the same, these ten photos and the ideas of how to build a game was enough to get my friend’s design group up and running. They’re building Paper Prototypes, without even taking a workshop.
[…] and the tools, are already there. Even if you can’t Make the real thing, maybe you can build a paper prototype. Or create a drawing of the thing, and Make a materials list for your project. Or Make an […]
[…] mechanical automata tinkering to bookbinding and back again. But as I said a good while ago, paper prototyping is a design thinker’s mission-critical skill. If you can draw it in two dimensions, or build it in three, the materials don’t matter […]