Paper Prototyping, a set on Flickr.
A friend and former student is trying to design a video game, but keeps getting bogged down in the problem of vision vs. details vs. programming the game. How does one design a program, while also keeping playability in mind?
I suggested that he make a Paper Prototype. I’d signed up for a workshop on Paper Prototyping based on the recommendation of another friend, which is in Boston next week. So I hadn’t taken the workshop yet.
All the same, these ten photos and the ideas of how to build a game was enough to get my friend’s design group up and running. They’re building Paper Prototypes, without even taking a workshop.