I’ve been a teacher now for most of the last twenty years, pretty much only in two schools.  I’ve been revisiting the design of my website, and revising how its organized and laid out, and it’s led me to some interesting conclusions.  First, I don’t write about teaching much any more.  There’s a reason for that.  I was asked not to — not by a superior, but a crew of colleagues, both individually and as a group.  They felt that my experiences as a teacher were not appropriate fodder for a semi-public blog under my own name.  I thought long and hard about what they said, and I came to the conclusion that it was challenging to them that I write about my work in schools, and making it difficult for us to work together.  And it was about then that I started to think about what I would write about instead — and that became the thread that eventually became the cable that is tai chi chuan in my life.

That said, there’s a good deal of history on this blog about my experiences in teaching, and some of that material is quite good, and may be useful to others.  Accordingly, at the suggestion of a commenter, I’ve started to assemble this “Links Page” of connections to some of the more important daily experiences, themes, and reflections I’ve gained from writing about teaching.  That page is here.

As you may also notice, if you hover over the “teaching” button above the page, but below the title of the blog, you’ll see links to two other sections. The first of these is “The Palace of Memory” a set of links about consciously teaching memory techniques in school in an ordered and deliberate way.  The second of these, the Maker’s Grimoire, is a set of links to small projects and programs that can be used to a) teach a teacher how to be a more creatively-minded instructor in a Design Thinking methodology, and b) how to teach students to be more skill-oriented and creatively-minded in a Design Thinking methodology.

As of today (27 April 2013), this page represents links to the second half of this blog’s teaching entries… I’ll try to get to the first half at some point, but I figured better to begin and come back to it later, so that maybe it will be useful immediately.  Make a Bad Draft, after all, is an important design principle.

I hope this helps you find your way around!

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